Intro to Flash Animation


SKU: intro_2d_vector_animation Categories: ,

Product Description

2d animation self study course

In this course students will learn to produce creative animations, illustrations and
tools for simple 2d movement and websites. Student will also learn how to create
movie clips, buttons and simple techniques
of motion tweens, symbols, library, and filters like drop shadows or blurs.

What Students will Learn

  • Explore how to create a vector image from a drawing
  • How to Animate objects using motion and shape tweens
  • Create your own character and add lip synching


  • Age: 8 – 12
  • Skill level: Beginner to Intermediate

Syllabus for Vector Animation

by Ray Avid Lebon

week one

  1. Getting to know the program
    • Discuss basic drawing tools such as the toolbox, color pallet, and layers.
    • Demo drawing a self portrait, students follow along drawing their own
    • Student homework:
    •  Make a scene using all of the tools in the toolbox at least once.
    • Turn in in class self portrait. Include and explain 3 things symbolically unique to you. Be sure to save file as SelfPortrait_LastNameFirstName.fla
    • Fill out weekly Vocabulary Sheet

week two

  1. Working with symbols, timelines, keyframes, and motion tweens
    • Review last week’s assignment
    • Show the students how a symbol works
    • Create a scene with a cloud that goes by
    • Create a racecar with animated wheels within a symbol
    • Student homework:
    • Turn in class demo work (Cloud and Racecar) as Cloud_LastNameFirstName.fla and Racecar_LasNameFirstName.flaDraw a picture of your favorite fairytale including at least 3 animated symbols. Make sure you use at least one symbol to move a graphic around the screen (such as a cloud) and one graphic to contain nested/looping animation, such as a character who periodically blinks. Save this file as Symbols_LastNameFirstName.fla
    • Fill out weekly Vocabulary Sheet

week three

  1. Keyframes and Onionskin animation
    • Review last week’s assignment
    • Demonstrate a simple face going from a frown to a smile using frame by frame animation and onion skins.
    • Demonstrate how to morph one object into another using basic keyframing techniques.
    • Student Homework:
    • Turn in class demo of frown transforming into a smile as smile_LastNameFirstName.fla
    • Create a morph using provided images over a series of 24 frames
    • Fill out weekly Vocabulary Sheet

week four

  1. Paths of action, timing, and spacing
    • Review last week’s assignment
    • Demonstration of a basic ball bounce using a path of action, spacing of movement along the curves, and timing to create realistic ball bounces of different weight.
    • Student homework:
    • Create a normal ball bounce along with video demo saved as NormalBounce_LastNameFirstName.fla
    • Create a light and heavy ball bounce named LightBounce_LastNameFirstName.fla and HeavyBounce_LastNameFirstName.fla
    • respectively. Fill out weekly Vocabulary Sheet

week five

5.  Pendulum swing

  • Review last week’s assignment
  • Demonstration of a pendulum swing using a path of action, spacing, and movement along the curve using onionskins.
  •  Student homework

week six

6. Lip Sync

    • Review last week’s assignment
    • Demonstration of how to sync basic lip positions to dialogue
    • Demonstration on how to record and do basic editing in Audacity
    • Student homework

What Students will need for course

  1. Will need to download Vectorian animation software (free opensource)
  2. pc or laptop using Windows XP, Vista, 7, 8, or MAC OS

Duration 8 – 10 weeks (computer art)